Unity 7 was announced at Unite Seoul 2026 with a zero-rebuild upgrade path from Unity 6, CoreCLR performance gains delivering up to 90% faster shader builds, realtime global illumination via Surface ...
When creating shaders in Shader Graph, I sometimes found that the depth obtained from the Scene Depth node would result in strange values. I managed to fix it after tinkering with various settings, so ...
Video-based self-avatars represent a promising approach for displaying users’ bodies in XR environments. While previous methods have relied on color cues, depth data, or RGB-based deep learning models ...
The "Poiyomi Shader" is essential for making avatars look beautiful and unique in VRChat. In this article, we will explain the following three themes that beginners often struggle with, based on ...
During Apple’s “Scary Fast” event, one feature caught my eye unlike anything else: Dynamic Caching. Probably like most people watching the presentation, I had one reaction: “How does memory allocation ...
Introduction: Human error is one of the leading causes of medical error. It is estimated that human error leads to between 250,000 and 440,000 deaths each year ...
Unity supports many different kinds of shaders, and this repository was created to show off 10 examples of such shaders: inverted hull outlines, dissolve, dithered transparency, silhouette, scene ...
This project features an efficient dither tarnsparency shader which uses a world-space Bayer dither matrix to cull object pixels to 'fake' a transparency-like effect without the need to implement ...