Unity 7 was announced at Unite Seoul 2026 with a zero-rebuild upgrade path from Unity 6, CoreCLR performance gains delivering up to 90% faster shader builds, realtime global illumination via Surface ...
I finally got some time off, so here is a quick liltoon tutorial. This time, I'll be explaining the "Extended Settings" that even people who use liltoon rarely touch.
Unity supports many different kinds of shaders, and this repository was created to show off 10 examples of such shaders: inverted hull outlines, dissolve, dithered transparency, silhouette, scene ...
This project contains a dissolve shader graph based on the one created by Brackeys, with the additional feature of being able to modify the dissolve y-coordinate in world-space. The accompanying ...