The game-gen space spans many subfields — engine-side codegen, web-game generation, level/PCG generation, world-model "neural engines," and a fast-growing collection of benchmarks for both building ...
What is there not to say about this game. I like to explain it as a dream, as if one of the devs had a crazy dream and couldn't explain it and had to make a game out of it. While playing through the ...
Demon's Souls and Dark Souls ushered in a new subgenre of RPG/action-adventure gaming in the form of Soulslikes. While still in its infancy, the concept has produced quite a few projects over the last ...
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