Gearbox senior project producer Anthony Nicholson explained why they switched game engines to Unreal for Borderlands 4.
The gist of DF's discussion revolves around two main things: Halo Studios art style for the remake, and its Unreal Engine 5 ...
Halo, Microsoft’s flagship franchise, heads to Sony’s PS5 next year, continuing Microsoft's third-party publishing push.
UnrealRTX is a new mod for the iconic 1998 first-person shooter that reimagines the classic with modern RTX Remix-powered ray ...
The line between reality and virtual worlds keeps getting blurrier. Players now expect game environments that breathe, light ...