OctopusEffects, #Blender Change the material using the Shader Editor. Creating transition regions using Geometry Nodes. Step ...
Introduction 00:10 Object 00:31 Set up 01:13 Shader edit 02:12 Edge wear 03:03 Random wear 04:08 Normal Hope it is useful to ...
The O3DE 25.10 release improves builds, adds C++20 support, refactors simulation Gems and enhances Linux stability for ...