Johan Andersson's team at Paradox used to lean on the practice more, but Andersson said he "doesn't believe" in it these days ...
Europa Universalis 2, for instance, was conceived under brutal time constraints. Andersson explained, "We came up with a bunch of ideas for what we should be doing. I think we, in ...
The horror genre, specifically survival horror, focuses on resource management and finding ammo to stay alive. While some games in the genre are generous when it comes to the amount of ammo provided, ...