I am Lonely Wolf and Cat. Starting with this post, I would like to explain the ORK Framework, which I am currently using for RPG development, in several parts. Basically, it is an asset for RPG ...
Pick any orientation (left to right, right to left, top to bottom, bottom to top) Map appearance and player position get saved between game sessions Node position randomization Cross nodes elimination ...
ARSubsystems defines an interface, and the platform-specific implementations are in the ARCore and ARKit packages. ARFoundation turns the AR data provided by ARSubsystems into Unity GameObjects and ...