Silicon Graphics Inc. and the OpenGL Architecture Review Board on Tuesday announced the latest version of the OpenGL specification, which now includes core support for OpenGL Shading Language and ...
MUNICH--(BUSINESS WIRE)--The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the OpenGL ® SC 2.0 specification for bringing ...
AMD Next-Generation OpenGL® ES 2.0 Graphics Technology Achieves Industry Conformance — Khronos™ Group Certifies AMD OpenGL ES 2.0 Technology, Designed for Mobile Phones, Handheld 3D Gaming and GPS ...
July 22nd 2013 – SIGGRAPH - Anaheim, CA – The Khronos™ Group today announced the ratification and public release of the OpenCL™ 2.0 provisional specification. OpenCL 2.0 is a significant evolution of ...
When we were breaking down the meaty differences between the old-school 3G and the 3G S yesterday, we made an assumption about support for OpenGL ES 2.0 3D graphics APIs in the original iPhone 3G ...
World leader in mobile applications processors and graphics hardware to use Futuremark's tools to optimize OpenGL ES 2.0 3D performance Saratoga, California -- May 3, 2007-- Futuremark Corporation, ...
November 20, 2008 --Imagination Technologies, the leader in mobile graphics technologies, reports that its POWERVRâ„¢ SGX520 graphics processor core has achieved conformance with the Khronosâ„¢ ...
ARM Mali GPUs Achieve Industry-Firsts With Khronos OpenGL ES 2.0 Conformance For 1080p and Multicore
WHAT: ARM® Mali TM graphics processing units (GPUs) demonstrate technology leadership in graphics acceleration through conformance to the Khronos OpenGL ES 2.0 API with two industry milestones. The ...
Using OpenGL and GLUT, you can increase the speed of your image processing by using the power inside your system's GPU. Video games have been making full use of GPUs for years. Now, even nongraphical ...
Khronos Announces OpenGL ES 3.0 Spec - Get Ready For Faster, Better-Looking, More Desktop-Like Games
Eric is a freelance writer and an OG 'round these parts. Since leaving Android Police, his work has been in Lifehacker, The New York Times, OneZero, PCMag, and a bunch of other places. Catch him on ...
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