Crushed in Time is the latest game from developer Draw Me A Pixel, whose previous work was There Is No Game: Wrong Dimension. Using the point-and-click format, the title plays with a metanarrative ...
Today, I implemented a system essential for an RPG encounter system: 'dynamically passing enemy-specific stats (HP, Attack) from the field to the battle scene.' Because Unity destroys all object data ...
For technical details, see blog post: UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ For advanced tips, see blog post: Extends UnityWebRequest via async decorator pattern — ...
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