Poiyomi shaders have a "Mirror/Camera Visibility" feature as a standard function. Mirror/Camera Visibility The Mirror/Camera Visibility section is a very simple section that controls whether the ...
Unity allows one UV per vertex, so those are duplicated: 17,821 model vertices become 18,437 render vertices. GnmMeshTopology.SourceIndex maps each render vertex back to its model vertex, which is ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results