Very quick tutorial. using Subsurface Scattering to simulate translucent materials that scatter light as it passes through. Thanks for watching ...
In computer graphics, a bidirectional reflectance distribution function (BRDF) is used to model light reflectance properties at a surface, and is defined as the ratio of the radiance (incident light) ...
The surface of rendered objects in computer games often looks unrealistic. A new method creates much more realistic images, imitating the complex scattering processes under the surface. The surface of ...
A new optical method that can image subsurface structures under skin has been demonstrated by scientists at NIST and the Johns Hopkins University Applied Physics Laboratory. The method was ...
Epic Games posted a some notes on the Unreal Engine 4.5. This upcoming game engine will feature and further enhance visual effects in video games, some of them are ray-traced distance field soft ...