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Quick tutorial - Subsurface Scattering in Blender - 223
Very quick tutorial. using Subsurface Scattering to simulate translucent materials that scatter light as it passes through. Thanks for watching ...
Graphics researcher Jorge Jimenez has cracked the problem of rendering what he calls "ultra realistic skin" in real-time with consumer-level computer and graphics hardware. It's a breakthrough made ...
In computer graphics, a bidirectional reflectance distribution function (BRDF) is used to model light reflectance properties at a surface, and is defined as the ratio of the radiance (incident light) ...
A new optical method that can image subsurface structures under skin has been demonstrated by scientists at NIST and the Johns Hopkins University Applied Physics Laboratory. The method was ...
The next computer-generated animals in King Kong or The Lion King could look a lot more realistic thanks to a breakthrough by computer scientists at the University of California. The researchers from ...
In computer graphics, a bidirectional reflectance distribution function (BRDF) is used to model light reflectance properties at a surface, and is defined as the ratio of the radiance (incident light) ...
On March 18th, Nvidia will release a two-hour demo for Half-Life 2 owners, showing what its RTX 50 cards can do: full ray tracing, subsurface scattering for translucent skin, volumetric light through ...
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