I have been a fan of coroutines until now. void Start() { StartCoroutine(PostStart()); } IEnumerator PostStart() { // 1.5秒待つ yield return new WaitForSeconds(1.5f); // なにかする } In the midst of that, I ...
In the second part, I tried hand recognition using the Python version of MediaPipe by streaming video from a smartphone. However, a delay of about a few seconds occurred, and I felt it was not ...
This is an advanced translator plugin that can be used to translate Unity-based games automatically and also provides the tools required to translate games manually. It does (obviously) go to the ...
For technical details, see blog post: UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ For advanced tips, see blog post: Extends UnityWebRequest via async decorator pattern — ...
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