The long game of AI Unlike an Ironman, AI doesn’t have a finish line. The AI race is long, unpredictable, and constantly ...
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The line between reality and virtual worlds keeps getting blurrier. Players now expect game environments that breathe, light ...
Arkane Lyon, of Deathloop and Dishonored fame, is turning its hand to creating Marvel's Blade. It's going to be a "mature", ...
I’m working my way through a fat chunk of Steam Next Fest, the PC gaming storefront’s thrice-yearly promotion of upcoming ...
‘Animation companies are under pressure, being asked to do more with less each year.’ Enter Unreal Engine, Epic Games’ Rob Di Figlia argued at MipJunior In unveils, Di Figlia sneak-peeked a 90-second ...
CANNES, France — As global companies scale back in investment in kids IP, Epic Games’ Unreal Engine offers a solution in cutting costs, speed up production, as well as refining quality and unlock new ...
Borderlands Borderlands 4 PC performance debate takes a turn for the weird as Gearbox boss Randy Pitchford gets into bizarre row with OG Minecraft creator Notch: "Masculinity is a shader option" ...
HENDERSON, Nev. -- Geno Smith was fuming. His frustration couldn't be contained any longer. When the Raiders acquired Smith in March, he was meant to help coach Pete Carroll fast-track the process of ...
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