Gearbox senior project producer Anthony Nicholson explained why they switched game engines to Unreal for Borderlands 4.
In context: Unreal Engine is the standard for making AAA games, new indie sensations, or any other kind of interactive experience for a plethora of platforms. The latest version further pushes the ...
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Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always best
Creating animation for video games has become reliant on motion capture, bit SPINE developer Nekki has gone further than most, having created its own app, called Cascadeur. This adds to a workflow ...
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