Gearbox senior project producer Anthony Nicholson explained why they switched game engines to Unreal for Borderlands 4.
The line between reality and virtual worlds keeps getting blurrier. Players now expect game environments that breathe, light ...
All talks and panel recordings from ICE.ART 2025.II are now live online: set aside a free weekend and dive into historical ...
Have you found that games are running slower than advertised on your Xbox Ally? For new users, it does a poor job of ...