Gearbox senior project producer Anthony Nicholson explained why they switched game engines to Unreal for Borderlands 4.
NVIDIA highlights a new publicly available demo for NvRTX, its Unreal Engine 5 branch, highlighting RTX Mega Geometry as a ...
I will say, though, again, to Damon’s point, it really is about that creative spark that comes from people and improving just overall workflows.” Later, an Xbox rep reached out to add more context, ...
Specifically, rather than taking damage, Wario undergoes all kinds of weird transformations in Wario Land 4 that give him ...