If you've been playing Red Dead Redemption 2 on PC, you will have seen the option for either the Vulkan or DX12 API. In this ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
The Khronos Group has added Vulkan Ray Tracing extensions to Vulkan API, creating the industry's first open, cross-vendor, cross platform standard for ray tracing acceleration. According to details ...
Ghost Recon Breakpoint recently got its 2.0 update, bringing support for the Vulkan api to the game. Today Dominic tests this ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
Heads up my gaming amigos, the Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game developers. Not only is Vulkan supported across ...
In a press release which announced OpenCL 2.2 and SPIR-V 1.2 finalized specifications, Khronos Group hinted that it might merge OpenCL with Vulkan API in the future. While the original press release ...
Android P is set to introduce Vulkan Graphics API version 1.1 support which will eventually, but not immediately, improve the overall visuals and performance of mobile games for end users. That said, ...
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD’s ...
Khronos Group, an open consortium of tech companies focused on interoperability standards, has announced the release of Vulkan 1.4. It’s the latest version of its royalty-free, cross-platform 3D ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...