tx and ty are translation. I think a and d are scale and b and c are some function of rotation. I have videos that are flipped and rotated using arbitrary matrices. How can I make them right-side-up ...
A Transformation Data Set is denoted by a `KEY' of 50 in the data set header record. The ASSEMBLE command, described in the User Manaual, enables the creation of assemblies from a number of models. It ...
If \(A\) is a \(3\times 3\) matrix then we can apply a linear transformation to each rgb vector via matrix multiplication, where \([r,g,b]\) are the original values ...
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