Design-based learning (DBL) emphasises iterative cycles of design, implementation and reflection, situating learners as active constructors of knowledge through authentic problem-solving. By engaging ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Active learning puts students at the center of the learning process by encouraging them to engage, reflect, and apply what they’re learning in meaningful ways. Rather than passively receiving ...