All products featured on WIRED are independently selected by our editors. However, we may receive compensation from retailers and/or from purchases of products through these links. Andrew Bujalski’s ...
AIs have defeated humans at even more computationally difficult games. This is an Inside Science story. A new computer program taught itself superhuman mastery of three classic games -- chess, go and ...
Matt Goldberg has been an editor with Collider since 2007. As the site's Chief Film Critic, he has authored hundreds of reviews and covered major film festivals including the Toronto International ...
There is an immediate sense of change afoot in “Computer Chess,” Andrew Bujalski‘s fourth feature as writer-director, visible to anyone familiar with his previous work. While Bujalski’s influential ...
“We need $720,000 per year to run Lichess and we get it through donations, averaging about five Euros per person,” says Wait.
Dec. 1—A talk with Mark Galassi, even if it spans a few minutes, is likely to be a sweeping conversation, one that soars way out into the galaxy and plunges deep down into the human psyche. It's a ...
When home chess computers came on the market 10 years ago, the wonder was that they could play at all. Buyers soon realized their expensive machines were far from the “expert” players some of the ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results